Flags

Flags are the primary goal of the attackers. When there are more attackers than defenderes near a flag, the capture percentage will go up until it reaches 100%. The enemy has than capture that flag. The defenders will then no longer be able to spawn at the flag, and the attackers are now able to spawn at that flag instead. If a flag is partially captured, and there are more defenders around it than attackers, the percentage will go down. The rate of the capture percentage depends on the total amount of players and how many players are at the flag. Certain flags are also able to be recapped. If defenders are at a flag that was previously theirs long enough, they can get that flag back. If you stand at a flag for a certain amount of time, you get capture points. Every capture points gives a +1 to your score and also gives you 1 point.

On most maps, the flags need to be captured in a certain order. This isn't the case for Laketown, Osgiliath and Moria Gold. On Laketown you are always able to capture any flag, and on Osgiliath that will be the case after the first 2 flags have been captured in order. On Moria Gold there aren't any flags. Instead, the orcs have to steal 10 gold before the timer runs out to win the game.