Helm's Deep

"Isengard has been unleashed upon the Kingdom of Rohan. Ten thousand Uruk-Hai march upon the fortress of Rohan, defended by mere hundreds of Men and Elves. At stake is the future of mankind."

Helm's Deep is played with Uruk-Hai as attackers and Rohan as Defenders. An unique feature about this map is that 5 minutes after the battle starts, someone using the Berserker class will be able to blow up the wall.

Flags and Gameplay
Helm's Deep has 7 flags. None of these are recapturable by the defenders.

When the game starts, the Uruk-Hai have 25 minutes to capture the flags before the timer runs out. Capturing a flag increases the timer by 10 minutes, except for the Sidekeep flag, which increases the timer by 5 minutes. (I don't actually know wall increase time, so I will change that later) The timer is not capped.

After a period of 20 seconds, Uruk-Hai will be able to spawn in on the Plains. At this point they are only able to capture the Wall and Gate flags. After 5 minutes they will also be able to spawn at the Gate Ramp to attack the main gate. At that point someone with the Berserker class will also be able to blow up the wall. Blowing up the wall causes the spawning point for Plains to be moved to the broken wall, making it easier for them to attack the Wall flag. After the Wall flag has been captured, the Uruk-Hai will be able to capture the Sidekeep flag. Capturing the Gate flag allows them to capture the Fortress flag. After that they will be able to capture the Keep, if sidekeep is also captured. After they they can capture Stables and then Glittering Caves. Capturing the Glittering Caves causes the Uruk-Hai to win the battle. If they aren't able to capture the Glittering Caves before the timer runs out, Rohan will win.

Gates and Repairing
Helm's Deep has 4 gates which are able to be bashed by the Uruk-Hai. The first gate is the front gate, which is able to be bashed when the game starts. There are 2 smaller gates leading to the Fortress flag, which are able to be bashed once the Gate flag has been captured. The fourth gate is the keep gate, which is able to be bashed after the Fortress has been captured.

The gate hp depends on how many players are currently online.

The front gate has a lot of hp. It needs 50 constructor wood to be repaired.

The two gates leading to the Fortress both have half the hp of the front gate. It needs 40 constructor wood to be repaired.

The keep gate has the same hp as the front gate. It needs 50 constructor wood to be repaired.

Team Lobbies
Both team lobbies have access to all the perks from the Point Shop.

Rohan Classes
Free classes:


 * Soldier
 * Archer
 * Constructor
 * Spearman

Voter class:


 * Rohan Warrior

Point classes:


 * Elven Archer
 * Royal Guard

Uruk-Hai Classes
Free classes:


 * Soldier
 * Archer
 * Shieldman
 * Spearman
 * Uruk Ladderer

Voter class:


 * Uruk Crossbow

Point classes:


 * Uruk Reaver
 * Warg Tamer

Donor Classes
Rohan class pack:


 * Rohan Horseman

Uruk-Hai class pack:


 * Uruk Torcher

Both teams also have access to the 5 Donator Classes that are available on every map.